Restless Souls/Wishlist: Difference between revisions

swappable glowtex
mNo edit summary
(swappable glowtex)
Line 429: Line 429:
:Static Mesh Component-> AddLocalOffset
:Static Mesh Component-> AddLocalOffset
:Powerup Item -> Add local Rotation, Set World Scale 3D
:Powerup Item -> Add local Rotation, Set World Scale 3D
======Swappable Glowtex======
In order to indicate ammo state of weapon a dynamic material can be used.
<gallery>
Image:DynamicMaterial_GlowTex.png|right-click texture node to turn it into a parameterized node
Image:DynamicMaterial_TextureSwapping_GlowTex.png|code to changed texture at runtime
Image:DynamicMaterial_GlowTex_InGame.png|ingame result
</gallery>




8,018

edits