Oni 2 (Angel Studios)/Running: Difference between revisions

→‎Launch arguments: more test results
(→‎Launch arguments: more test results)
(→‎Launch arguments: more test results)
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| -noattacking
| -noattacking
|Prevents AI from attacking player.
|Prevents AI from attacking player.
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|The AI will not use melee moves against you, only guarding; however, they will shoot normally at you.
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|-
| -layout
| -layout
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| -testloadsave
| -testloadsave
|Use test save file to run game.
|Use test save file to run game.
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|There appears to be a test save file in RB.DAT which contains savepoint info for the "Initial Attack" level, but it does not seem to have any effect on that level.
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|-
| -oldcam
| -oldcam
|Start with the old camera system in the game.
|Start with the old camera system in the game.
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|No effect.
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|-
| -noactorreload
| -noactorreload
|Don't reload actor XML files when doing the "quick" restart.
|Don't reload actor XML files when doing the "quick" restart.
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|Do not know how to perform a "quick" restart.
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|-
| -defaultcampack
| -defaultcampack
|Use the default camera package instead of the campack in the layout directory.
|Use the default camera package instead of the campack in the layout directory.
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|Removes specially-programmed camera behaviors from a level, like turning the camera to face an approaching attacker.
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|-
| -nocamcollision
| -nocamcollision
|No camera collision.
|No camera collision.
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|Allows camera to pass through floor. When camera passes through wall, it will not relocate itself to remove the obstruction to your view, as it does normally.
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|-
| -norumble
| -norumble
|No pad rumbling.
|No pad rumbling.
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|Cannot have any effect in Oni 2, as there is normally no rumble effect anyway.
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|-
| -noparticles
| -noparticles
|No particle effects.
|No particle effects.
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|No observed effect. Weapons fire looks normal.
|-
|-
| -unbreakable
| -unbreakable
|Player is unbreakable
|Player is unbreakable
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|Game launches with "Invincibility" in Options menu already turned on.
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|-
| -polar
| -polar