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'''(6)''' "Animation freezing" works on the main character and means two things: | '''(6)''' "Animation freezing" works on the main character and means two things: | ||
:a) The character is not redrawn. Its visual position and pose remain exactly the same as they were at the time of freezing, along with collision shapes (spheres and body parts) and other stuff. | :a) The character is not redrawn. Its visual position and pose remain exactly the same as they were at the time of freezing, along with collision shapes (spheres and body parts) and other stuff. | ||
:b) The actual character, unless "pinned" with <tt>[[chr_pin_character]]=1</tt>, keep moving with the same velocity as at the time of freezing. | :b) The actual character, unless "pinned" with <tt>[[chr_pin_character]]=1</tt>, will keep moving with the same velocity as at the time of freezing. | ||
:*For regular (grounded) animations, the vertical velocity is zero and the horizontal velocity is determined by the animation frame that was playing at the time of freezing. | :*For regular (grounded) animations, the vertical velocity is zero and the horizontal velocity is determined by the animation frame that was playing at the time of freezing. | ||
:*If airborne (jumping or falling) the current airborne velocity (both vertical and horizontal) at the time of freezing is maintained. | :*If airborne (jumping or falling) the current airborne velocity (both vertical and horizontal) at the time of freezing is maintained. |