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'''(5)''' Ctrl+Y and Ctrl+Z, really? Isn't there a conflict with "Performance display" above? | '''(5)''' Ctrl+Y and Ctrl+Z, really? Isn't there a conflict with "Performance display" above? | ||
'''(6)''' | '''(6)''' "Animation freezing" works on the main character and means two things: | ||
:a) The character is not redrawn. Its visual position and pose remain exactly the same as they were at the time of freezing, along with collision shapes (spheres and body parts) and other stuff. | :a) The character is not redrawn. Its visual position and pose remain exactly the same as they were at the time of freezing, along with collision shapes (spheres and body parts) and other stuff. | ||
:b) The actual character, unless "pinned" with <tt>[[chr_pin_character]]=1</tt>, keep moving with the same velocity as at the time of freezing. | :b) The actual character, unless "pinned" with <tt>[[chr_pin_character]]=1</tt>, keep moving with the same velocity as at the time of freezing. |