UnrealOni/ALS: Difference between revisions

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After you to this, you can configure the animation blueprint to use any locomotion animations, including those that do not contain animation tracks for the IK bones at all. Also, the "Translation Retargeting" value "Animation" (for the Skeleton Asset) becomes completely irrelevant, since the animated position of the IK feet (if available in an animation) will be overridden by that of actual feet immediately before foot IK processing.
After you to this, you can configure the animation blueprint to use any locomotion animations, including those that do not contain animation tracks for the IK bones at all. Also, the "Translation Retargeting" value "Animation" (for the Skeleton Asset) becomes completely irrelevant, since the animated position of the IK feet (if available in an animation) will be overridden by that of actual feet immediately before foot IK processing.
[[Category:Modding tutorials]]