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According to the game's dialogue, high Daodan latency is bad, low latency is good: dialogue in the first chapters suggests that [[Quotes/Speech#Intro|27.1]] is normal, [[Quotes/Speech#Outro_2|29]] is a bit alarming (also mentioned are "bioplasmic waveforms", which are expected to be "stable"). However, it gets a bit more complicated than that, as consoles at the TCTF Science Prison ([[Quotes/Consoles#Superhuman|this one]] and [[Quotes/Consoles#Shinatama.2FKonoko_Relationship|this other one]] both present <u>lowered</u> latency as the danger, not heightened latency. | According to the game's dialogue, high Daodan latency is bad, low latency is good: dialogue in the first chapters suggests that [[Quotes/Speech#Intro|27.1]] is normal, [[Quotes/Speech#Outro_2|29]] is a bit alarming (also mentioned are "bioplasmic waveforms", which are expected to be "stable"). However, it gets a bit more complicated than that, as consoles at the TCTF Science Prison ([[Quotes/Consoles#Superhuman|this one]] and [[Quotes/Consoles#Shinatama.2FKonoko_Relationship|this other one]] both present <u>lowered</u> latency as the danger, not heightened latency. | ||
;(tentative explanation) | |||
Apparently the notion of "latency" is closer to [[wp:virus latency]] (i.e. the attribute of a dormant, inactive state, and the opposite of "patency"), rather than the more common usage where "latency" means delay or lag (that's the meaning it has in engineering and telecommunications). In Oni, a "latent" Chrysalis is ''not'' one that runs out of "bandwidth/framerate" and therefore starts lagging and glitching. Instead the figures of 27.1 and 29 quoted by the scientists correspond to a kind of "inverse scale". More like an "anamoly level", and a "distance to full latency", than a measure of latency itself. | Apparently the notion of "latency" is closer to [[wp:virus latency]] (i.e. the attribute of a dormant, inactive state, and the opposite of "patency"), rather than the more common usage where "latency" means delay or lag (that's the meaning it has in engineering and telecommunications). In Oni, a "latent" Chrysalis is ''not'' one that runs out of "bandwidth/framerate" and therefore starts lagging and glitching. Instead the figures of 27.1 and 29 quoted by the scientists correspond to a kind of "inverse scale". More like an "anamoly level", and a "distance to full latency", than a measure of latency itself. | ||