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Daodan: Difference between revisions

19 bytes added ,  15 May 2020
m
→‎Daodan latency: typos and such
m (→‎Daodan latency: perhaps I got carried away and some of the explanation should be moved to "Added value")
m (→‎Daodan latency: typos and such)
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;(tentative explanation)
;(tentative explanation)
Apparently the notion of "latency" is closer to [[wp:virus latency]] (i.e. the attribute of a dormant, inactive state, and the opposite of "patency"), rather than the more common usage where "latency" means delay or lag (that's the meaning it has in engineering and telecommunications). In Oni, a "latent" Chrysalis is ''not'' one that runs out of "bandwidth/framerate" and therefore starts lagging and glitching. Instead the figures of 27.1 and 29 quoted by the scientists correspond to a kind of "inverse scale". More like an "anamoly level", and a "distance to full latency", than a measure of latency itself.
Apparently the notion of "latency" is closer to [[wp:virus latency]] (i.e. the attribute of a dormant, inactive state, and the opposite of "patency"), rather than the more common usage where "latency" means delay or lag (that's the meaning it has in engineering and telecommunications). In Oni, a "latent" Chrysalis is ''not'' one that runs out of "bandwidth"/"framerate" and therefore starts lagging and glitching. Instead the figures of 27.1 and 29 quoted by the scientists correspond to a kind of "inverse scale": more like an "anomaly level", and a "distance to full latency", than a measure of latency itself.


In other words, latency can be seen as a "zero state". A "latent" Konoko is one whose Chrysalis lays low and doesn't manifest itself. It is natural to describe these "calm" situations with a low range of values, and reserve high values for a dangerous/uncharted range. However, the phenomen, and the quantity describing it, is still called "latency", because the "other end" is completely non-descript and ominous (we have no way of knowing what a "fully non-latent" Chrysalis is like and, you know what, let's not even think about it).   
In other words, latency can be seen as a "zero state". A "fully latent" Konoko is one whose Chrysalis lays low and doesn't manifest itself. It is natural to describe these "calm" situations with a low range of values, and reserve high values for a dangerous/uncharted range. However, the phenomenon, and the quantity describing it, is still called "latency", because the "other end" is completely non-descript and ominous (we have no way of knowing what a "fully non-latent" Chrysalis is like and, you know what, let's not even think about it).   


So, somewhat counter-intuitively, a ''higher'' latency figure quoted by the sci-goons corresponds to a ''less latent'' Chrysalis, that manifests itself ''more'' (well, slightly more than not at all). And a ''lower'' latency figure corresponds to a Chrysalis/host symbiosis that is ''more latent'', i.e., closer to the "zero state" that is full latency.
So, somewhat counter-intuitively, a ''higher'' latency figure quoted by the sci-goons corresponds to a ''less latent'' Chrysalis, that manifests itself ''more'' (well, slightly more than not at all). And a ''lower'' latency figure corresponds to a Chrysalis/host symbiosis that is ''more latent'', i.e., closer to the "zero state" represented by "full latency".


Alternative names for this "inverse latency" scale could be "anomaly", "manifestness", "patency", ... Rampancy? oh wait, that one is already taken.
Alternative names for this "inverse latency" scale could be "anomaly", "manifestness", "patency", ... Rampancy? oh wait, that one is already taken.