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Paradox-01 (talk | contribs) m (→Meshes)  | 
				Paradox-01 (talk | contribs)  m (→Meshes)  | 
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Warehouse boxes from level 1 (and others objects) do only have 5 sides. Writing a macro for XSI/Blender COULD possibly add a 6th side automatically.  | Warehouse boxes from level 1 (and others objects) do only have 5 sides. Writing a macro for XSI/Blender COULD possibly add a 6th side automatically.  | ||
'''Placing individual furniture assets into levels'''  | |||
After dragging the assets into the level we need to reposition them all to 0, 0, 0 as the pivot point is used inside the FBX to save their relative position the the level.  | |||
'''Optional: Asset library'''  | '''Optional: Asset library'''  | ||
Besides re-imports of furniture, objects could be added to a new asset library. For the later case [https://www.youtube.com/watch?v=N1h5mMviSKs resetting the pivot point of meshes (V)]   | Besides re-imports of furniture, objects could be added to a new asset library. For the later case [https://www.youtube.com/watch?v=N1h5mMviSKs resetting the pivot point of meshes (V)] can be useful.  | ||
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