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Paradox-01 (talk | contribs) m (→Meshes) |
Paradox-01 (talk | contribs) m (→Meshes) |
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Warehouse boxes from level 1 (and others objects) do only have 5 sides. Writing a macro for XSI/Blender COULD possibly add a 6th side automatically. | Warehouse boxes from level 1 (and others objects) do only have 5 sides. Writing a macro for XSI/Blender COULD possibly add a 6th side automatically. | ||
'''Placing individual furniture assets into levels''' | |||
After dragging the assets into the level we need to reposition them all to 0, 0, 0 as the pivot point is used inside the FBX to save their relative position the the level. | |||
'''Optional: Asset library''' | '''Optional: Asset library''' | ||
Besides re-imports of furniture, objects could be added to a new asset library. For the later case [https://www.youtube.com/watch?v=N1h5mMviSKs resetting the pivot point of meshes (V)] | Besides re-imports of furniture, objects could be added to a new asset library. For the later case [https://www.youtube.com/watch?v=N1h5mMviSKs resetting the pivot point of meshes (V)] can be useful. | ||
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