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Warehouse boxes from level 1 (and others objects) do only have 5 sides. Writing a macro for XSI/Blender COULD possibly add a 6th side automatically.
Warehouse boxes from level 1 (and others objects) do only have 5 sides. Writing a macro for XSI/Blender COULD possibly add a 6th side automatically.
'''Placing individual furniture assets into levels'''
After dragging the assets into the level we need to reposition them all to 0, 0, 0 as the pivot point is used inside the FBX to save their relative position the the level.




'''Optional: Asset library'''
'''Optional: Asset library'''


Besides re-imports of furniture, objects could be added to a new asset library. For the later case [https://www.youtube.com/watch?v=N1h5mMviSKs resetting the pivot point of meshes (V)] might be useful.
Besides re-imports of furniture, objects could be added to a new asset library. For the later case [https://www.youtube.com/watch?v=N1h5mMviSKs resetting the pivot point of meshes (V)] can be useful.




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