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Paradox-01 (talk | contribs) m (→Meshes: Just wasting some time here on theoretical imports :)) |
Paradox-01 (talk | contribs) m (→Meshes) |
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'''Object instances''' | '''Object instances''' | ||
If we would import an entire furniture file to UE4 it would create the objects as they are: for each object one mesh. That inefficient as many objects are simply duplicates, although textures and materials are created only once. | If we would import an entire furniture file to UE4 it would create the objects as they are: for each object one mesh. That is inefficient as many objects are simply duplicates, although textures and materials are created only once. | ||
To bypass this inefficiency scripting is needed. | To bypass this inefficiency scripting is needed. | ||
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Although the green collision boxes are imported with transparency they are not completely invisible. We could either: | Although the green collision boxes are imported with transparency they are not completely invisible. We could either: | ||
* remove the collision box (scripting) | * remove the collision box (scripting) | ||
* modify the texture " | * modify the texture "_marker_barrier" | ||
* modify the material "MaterialLibrary__marker_barrier" | * modify the material "MaterialLibrary__marker_barrier" | ||
** change Opacity from Texture Sample to a scalar or vector 3 node (0,0,0 for black = fully transparent) | ** change Opacity from Texture Sample to a scalar or vector 3 node (0,0,0 for black = fully transparent) |
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