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Restless Souls/Wishlist: Difference between revisions

m
m (→‎Meshes: Just wasting some time here on theoretical imports :))
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'''Object instances'''
'''Object instances'''


If we would import an entire furniture file to UE4 it would create the objects as they are: for each object one mesh. That inefficient as many objects are simply duplicates, although textures and materials are created only once.
If we would import an entire furniture file to UE4 it would create the objects as they are: for each object one mesh. That is inefficient as many objects are simply duplicates, although textures and materials are created only once.


To bypass this inefficiency scripting is needed.
To bypass this inefficiency scripting is needed.
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Although the green collision boxes are imported with transparency they are not completely invisible. We could either:
Although the green collision boxes are imported with transparency they are not completely invisible. We could either:
* remove the collision box (scripting)
* remove the collision box (scripting)
* modify the texture "_merker_barrier"
* modify the texture "_marker_barrier"
* modify the material "MaterialLibrary__marker_barrier"
* modify the material "MaterialLibrary__marker_barrier"
** change Opacity from Texture Sample to a scalar or vector 3 node (0,0,0 for black = fully transparent)
** change Opacity from Texture Sample to a scalar or vector 3 node (0,0,0 for black = fully transparent)
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