XML:WMM: Difference between revisions

23 bytes added ,  27 March 2021
m
correcting prev/next types in nav header, correcting type name, expanding on acronym
(Created page with "{{XML_File_Header | type=WMM_ | prev=WMDD | next=WMMB | name=Window Manager Menu}} ==General information== *This is a global resource type (level0_Final). *WMM_ is used to cr...")
 
m (correcting prev/next types in nav header, correcting type name, expanding on acronym)
 
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{{XML_File_Header | type=WMM_ | prev=WMDD | next=WMMB | name=Window Manager Menu}}
{{XML_File_Header | prev=WMDD | type=WMM_ | next=WPge | name=WM Menu}}


==General information==
==General information==
*This is a global resource type (level0_Final).
*This is a global resource type (level0_Final).
*"WM" stands for "Window Manager".
*WMM_ is used to create a single menu in a menu bar. However all of the WMM_s in level0_Final seem to be development relics which are no longer called on by the game. The one exception is WMM_pm_difficulty, which is referenced by WMDDdialog_options to provide the contents of the Options screen's Difficulty menu ("Easy", "Normal", "Hard").
*WMM_ is used to create a single menu in a menu bar. However all of the WMM_s in level0_Final seem to be development relics which are no longer called on by the game. The one exception is WMM_pm_difficulty, which is referenced by WMDDdialog_options to provide the contents of the Options screen's Difficulty menu ("Easy", "Normal", "Hard").
*The only other menu in Oni is the Options screen's resolution menu, which has to be populated at runtime by the game, so there is no WMM_ for it.
*The only other menu in Oni is the Options screen's resolution menu, which has to be populated at runtime by the game, so there is no WMM_ for it.