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{{XML_File_Header | type=WMM_ | {{XML_File_Header | prev=WMDD | type=WMM_ | next=WPge | name=WM Menu}} | ||
==General information== | ==General information== | ||
*This is a global resource type (level0_Final). | *This is a global resource type (level0_Final). | ||
*"WM" stands for "Window Manager". | |||
*WMM_ is used to create a single menu in a menu bar. However all of the WMM_s in level0_Final seem to be development relics which are no longer called on by the game. The one exception is WMM_pm_difficulty, which is referenced by WMDDdialog_options to provide the contents of the Options screen's Difficulty menu ("Easy", "Normal", "Hard"). | *WMM_ is used to create a single menu in a menu bar. However all of the WMM_s in level0_Final seem to be development relics which are no longer called on by the game. The one exception is WMM_pm_difficulty, which is referenced by WMDDdialog_options to provide the contents of the Options screen's Difficulty menu ("Easy", "Normal", "Hard"). | ||
*The only other menu in Oni is the Options screen's resolution menu, which has to be populated at runtime by the game, so there is no WMM_ for it. | *The only other menu in Oni is the Options screen's resolution menu, which has to be populated at runtime by the game, so there is no WMM_ for it. |