BlenderOni: Difference between revisions

Added Options, Use cases, changed History a bit
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(Added Options, Use cases, changed History a bit)
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==History==
==History==
We had previously used a number of scripts for the purpose of making the Rigify Oni rig usable, however those scripts have become obsolete with the introduction of BlenderOni, which is essentially little more than those scripts wrapped into a GUI. They are nonetheless archived [[Blender/Obsolete scripts|HERE]] for legacy purposes.  
When the Rigify-Oni rig was first released to the public, it was meant to be used together with a number of scripts stored within the Blender scene containing the rig. However, those scripts were not ideal - they were awkward to use as setting up the appropriate values was possible only by changing the script code.
 
Those scripts have become obsolete with the introduction of BlenderOni, which is essentially little more than those scripts wrapped into a GUI. The scripts are nonetheless archived [[Blender/Obsolete scripts|HERE]] for legacy purposes.
 
==Options==
To be further described
===Bake Keyframe Rotation Mode===
 
===Change Rotation Mode===
 
===Adjust Throw Target===
 
===Object Constraint Switch===
 
===Bone Constraint Switch===
 
===Object Visual Transformer===
 
===Bone Visual Transformer===
 
===Set Object Constraint Targets===
 
===Set Rig Bone Constraint Targets===
 
===Constrain Character Model===
 
==Use cases==
To be further described, but probably best to link to the [[Using_the_Rigify_animation_rig|rig documentation]]


[[Category:Completed modding tools]][[Category:Bi-platform modding tools]]
[[Category:Completed modding tools]][[Category:Bi-platform modding tools]]
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