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:Length, MinY and MaxY serve to create an invisible area in space which is "dangerous to be in". If an AI intersects with this area and notices it (refer to the Notice field in [[MELE]]), it will attempt to block or dodge according to its modifiers in its MELE profile. | :Length, MinY and MaxY serve to create an invisible area in space which is "dangerous to be in". If an AI intersects with this area and notices it (refer to the Notice field in [[MELE]]), it will attempt to block or dodge according to its modifiers in its MELE profile. | ||
::The number of <Extent>s is equal to the number of attack frames: <End> minus <Start> plus one (because the start frame counts too). For example, for TRAMKONCOMkick_low1: <End>30</End> minus <Start>22</Start> plus 1 = 9 <Extent>s. | ::The number of <Extent>s is equal to the number of attack frames: <End> minus <Start> plus one (because the start frame counts too). For example, for TRAMKONCOMkick_low1: <End>30</End> minus <Start>22</Start> plus 1 = 9 <Extent>s. | ||
*'''<AttackRing> (formerly known as <HorizontalExtents>''' stores this info: | *'''<AttackRing> (formerly known as <HorizontalExtents>''' stores this info: |