Oni (folder)/GameDataFolder/IGMD: Difference between revisions

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==IGMD==
==IGMD==
A subfolder of [[GameDataFolder]]. The original contents is as follows :
A subfolder of [[GameDataFolder]].
====[[OSL:IGMD/EnvWarehouse |EnvWarehouse]]====
==Original level logic==
Level logic for Chapters 0:COMBAT TRAINING and 1:TRIAL RUN
===[[OSL:IGMD/EnvWarehouse |EnvWarehouse]]===
 
Level logic for :
====[[OSL:IGMD/manplant |manplant]]====
*'''Chapter 0:COMBAT TRAINING''' aka '''TCTF Training'''
Level logic for Chapter 2:ENGINES OF EVIL
*'''Chapter 1:TRIAL RUN''' aka '''Syndicate Warehouse'''
 
aka '''level1_Final'''
====lab====
===[[OSL:IGMD/manplant |manplant]]===
Level logic for Chapter 3:PUZZLE PIECES
Level logic for '''Chapter 2:ENGINES OF EVIL'''
*lab_cutscene.bsl
aka '''Manufacturing Plant'''
*lab_level_logic.bsl
aka '''level2_Final'''
*lab_main.bsl
===[[OSL:IGMD/lab|lab]]===
*particle_scripts.bsl
Level logic for '''Chapter 3:PUZZLE PIECES'''
====Airport====
aka '''Bio-Research Lab'''
Level logic for Chapter 4:TIGER BY THE TAIL
aka '''level3_Final'''
*airport_cutscene.bsl
===[[OSL:IGMD/Airport|Airport]]===
*airport_main.bsl
Level logic for '''Chapter 4:TIGER BY THE TAIL'''
*airport1_level_logic.bsl
aka '''Airport Assault'''
====Airport_III====
aka '''level4_Final'''
Level logic for Chapter 5:HOT PURSUIT
===[[OSL:IGMD/Airport_III|Airport_III]]===
*airport2_cutscene.bsl
Level logic for '''Chapter 5:HOT PURSUIT'''
*airport2_level_logic.bsl
aka '''Airport Cargo Hangars'''
*airport2_main.bsl
aka '''level6_Final'''
====tctf====
===[[OSL:IGMD/tctf|tctf]]===
Level logic for Chapter 6:COUNTERATTACK
Level logic for '''Chapter 6:COUNTERATTACK'''
*particle_scripts.bsl
aka '''TCTF Regional HQ'''
*tctf_cutscene.bsl
aka '''level8_Final'''
*tctf_door_lock_lights.bsl
===[[OSL:IGMD/power|power]]===
*tctf_main.bsl
Level logic for '''Chapter 7:A FRIEND IN NEED'''
*tctf_objectives.bsl
aka '''Atmospheric Conversion Center (exterior)'''
*tctf_spawn_syndicate.bsl
aka '''level9_Final'''
====power====
===[[OSL:IGMD/power_II|power_II]]===
Level logic for Chapter 7:A FRIEND IN NEED
Level logic for '''Chapter 8:AN INNOCENT LIFE'''
*particle_scripts.bsl
aka '''Atmospheric Conversion Center (interior)'''
*power_cutscene.bsl
aka '''level10_Final'''
*power_main.bsl
===[[OSL:IGMD/state|state]]===
*power_objectives.bsl
Level logic for '''Chapter 9:TRUTH AND CONSEQUENCES'''
*power_spawn.bsl
aka '''Regional State Building'''
====power_II====
aka '''level11_Final'''
Level logic for Chapter 8:AN INNOCENT LIFE
===[[OSL:IGMD/roof|roof]]===
*particle_scripts.bsl
Level logic for '''Chapter 10:CAT AND MOUSE'''
*power_II_main.bsl
aka '''Rooftops'''
*power2_spawn.bsl
aka '''level12_Final'''
*powerII_cutscene.bsl
===[[OSL:IGMD/dream_lab|dream_lab]]===
====state====
Level logic for '''Chapter 11:DREAM DIVER'''
Level logic for Chapter 9:TRUTH AND CONSEQUENCES
aka '''Doctor Hasegawa's Lab'''
*state_cutscene.bsl
aka '''level13_Final'''
*state_level_logic.bsl
===[[OSL:IGMD/neuro|neuro]]===
*state_main.bsl
Level logic for '''Chapter 12:SINS OF THE FATHER'''
====roof====
aka '''TCTF Science Prison'''
Level logic for Chapter 10:CAT AND MOUSE
aka '''level14_Final'''
*particle_scripts.bsl
===[[OSL:IGMD/tctf_ii|tctf_ii]]===
*roof.bsl
Level logic for '''Chapter 13:PHOENIX RISING'''
*roof_cutscene.bsl
aka '''TCTF Regional HQ (redux)'''
*roof_main.bsl
aka '''level18_Final'''
====dream_lab====
===[[OSL:IGMD/compound|compound]]===
Level logic for Chapter 11:DREAM DIVER
Level logic for '''Chapter 14:DAWN OF THE CHRYSALIS'''
*dream_lab_cutscene.bsl
aka '''Syndicate Mountain Compound'''
*dream_lab_logic.bsl
aka '''level19_Final'''
*dream_lab_main.bsl
==Other features==
*particle_scripts.bsl
===[[OSL:IGMD/global|global]]===
====neuro====
A "secret" subfolder of IGMD. Very useful.
Level logic for Chapter 12:SINS OF THE FATHER
==Tips==
*neuro_cutscene.bsl
*neuro_level_logic.bsl
*neuro_main.bsl
*particle_scripts.bsl
====tctf_ii====
Level logic for Chapter 13:PHOENIX RISING
*tctf_ii_cutscene.bsl
*roof_main.bsl
*tctf2.bsl
====compound====
Level logic for Chapter 14:DAWN OF THE CHRYSALIS
*compound.bsl
*compound_cutscene.bsl
*compound_main.bsl
*particle_scripts.bsl