XML:TRAM: Difference between revisions

153 bytes added ,  26 October 2023
chr_super has nothing to do with the supershield; mentioned the anims that use the DisableShield flag
(turned some section headers into bold text; updated running disarm section to acknowledge Delano's work)
(chr_super has nothing to do with the supershield; mentioned the anims that use the DisableShield flag)
Line 241: Line 241:
::Unknown.
::Unknown.
:DisableShield
:DisableShield
::If the player has an active supershield (chr_super "name" 1), this forces him to disable it (chr_super "name" 0)
::If the player has an active supershield, this disables it (the flag is placed on four Mutant Muro attacks: his two supers, the claw-stuck-into-ground move and the sliding-kancho maneuver; it is also hardcoded to be removed when the Zeus thunderbolt attack is used).
:NoAIPickup
:NoAIPickup
::AIs are not permitted to pick up items with this animation.
::AIs are not permitted to pick up items with this animation.