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(the detailed information on Konoko's outfits has been moved to Konoko's outfits and replaced with a directory to articles about her appearance and her image cats) |
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===Design by Lorraine=== | ===Design by Lorraine=== | ||
[[Image:Konoko Variants.jpg|500px|right|thumb|"Shirow" is Ghost in the Shell's author, Masamune Shirow.]] | [[Image:Konoko Variants.jpg|500px|right|thumb|"Shirow" is Ghost in the Shell's author, Masamune Shirow.]] | ||
{{Pullquote|Lorraine McLees, Bungie artist, remembers the slight tug of war between the Chicago and Bungie West [offices]: 'Their vision of (Konoko) was more overtly -[[Blam (meme)|blam]]!- than ours. We specifically didn't want her to be just another Lara Croft, so we'd go back and forth with the California office. They'd send Konoko designs back with a [[:Image:Early Konoko model.jpg|bare midriff]] and the bottom of her breasts exposed, and we'd go back and re-clothe her. The funny thing is that the more we tried to de--blam!-ize her, the more sexy she became.'"| | {{Pullquote|Lorraine McLees, Bungie artist, remembers the slight tug of war between the Chicago and Bungie West [offices]: 'Their vision of (Konoko) was more overtly -[[Blam (meme)|blam]]!- than ours. We specifically didn't want her to be just another Lara Croft, so we'd go back and forth with the California office. They'd send Konoko designs back with a [[:Image:Early Konoko model.jpg|bare midriff]] and the bottom of her breasts exposed, and we'd go back and re-clothe her. The funny thing is that the more we tried to de--blam!-ize her, the more sexy she became.'"|Bungie History: Oni|[http://archive.is/FcVuS Bungie.net]}} | ||
Lorraine produced the sketches of Konoko on the right to show her mastery of various animé styles. While she was made the art director of marketing in June 1999, Okita's designs for Konoko were already well in use by that point (for instance, the Konoko in the [[intro]] is Okita's design). The in-game model also appears to be based on Okita's art rather than Lorraine's, which is not surprising when one considers that Okita was one of the 3D modeling artists. | Lorraine produced the sketches of Konoko on the right to show her mastery of various animé styles. While she was made the art director of marketing in June 1999, Okita's designs for Konoko were already well in use by that point (for instance, the Konoko in the [[intro]] is Okita's design). The in-game model also appears to be based on Okita's art rather than Lorraine's, which is not surprising when one considers that Okita was one of the 3D modeling artists. | ||