User talk:Mai X: Difference between revisions

m
no edit summary
mNo edit summary
mNo edit summary
 
Line 15: Line 15:


:For now, my plan is just to have some rest... Plans for my updates: add better HDR support, implement Autodesk Scaleform for HUD and menus (instead of textures + 9-slice), add JPEG and PNG-ZIP texture compression support, implement GDF compression with LZMA-2... P.S.: Chief model has bundled normal maps with it, has over 60 000 polygons and has 4096x4096 uncompressed textures... HD Konoko is not so HQ as that model... --[[User:Mai X|Mai X]] ([[User talk:Mai X|talk]]) 07:28, 1 December 2024 (UTC)
:For now, my plan is just to have some rest... Plans for my updates: add better HDR support, implement Autodesk Scaleform for HUD and menus (instead of textures + 9-slice), add JPEG and PNG-ZIP texture compression support, implement GDF compression with LZMA-2... P.S.: Chief model has bundled normal maps with it, has over 60 000 polygons and has 4096x4096 uncompressed textures... HD Konoko is not so HQ as that model... --[[User:Mai X|Mai X]] ([[User talk:Mai X|talk]]) 07:28, 1 December 2024 (UTC)
Today I found the time to watch the video you added. Great work!
Unfortunately, the msVo encoded audio didn't play so for the fun of it, here's [http://paradox.oni2.net/wiki/user/Mai_X/talk/Mai_X_OniDemoChief_Mai_X_at_the_new_edge_of_modding.mp4 another version]. ^_^
Like Iritscen said, hopefully you can add Mai (package 26000 [http://paradox.oni2.net/wiki/user/Mai_X/talk/26000_Konoko_HD_Armor.png Konoko HD Armor]) in another iteration of the scene. It's not super highpoly but for Oni's standards it's quite decent. You probably you really wanted to make a point about the high poly count with master chief. Though I cannot stop feeling he is still to much of an ''alien'' there. --[[User:Paradox-01|paradox-01]] ([[User talk:Paradox-01|talk]]) 19:12, 18 December 2024 (UTC)


==Let us cheer you up*==
==Let us cheer you up*==
8,018

edits