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| ALIGN=LEFT | texture (00357-COVCRATE_4.[[OBD:TXMP|TXMP]] of level 1, level 6 and level 19) | | ALIGN=LEFT | texture (00357-COVCRATE_4.[[OBD:TXMP|TXMP]] of level 1, level 6 and level 19) | ||
|} | |} | ||
;Glass | |||
:By assigning material '''Glass''' (or '''Clear Glass''', and maybe a few others) to a texture, | |||
::you can make every quad bearing that texture breakable, wherever it appears in the game. | |||
:This is mostly useful to make originally unbreakable glass breakable, or vice versa. | |||