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:Harry says you should try and register again. | |||
::[[User:Geyser|geyser]] 01:43, 15 February 2007 (CET) | |||
:No can do for a thorough update on the projects... | |||
:Too busy working on them ^^ Public overviews are the way. | |||
:Basically, BIP and OTA are all part of [[ONK:ONK|ONK]] now. | |||
:They're not dead by any means. There's a lot of hot new OBD stuff. | |||
:However, there's no proper release apart from Loser's [[ONK:Warehouse|Warehouse Minus]] (beefed-up level0_Final) | |||
:OUP still can't patch DAT stuff in a user-friendly (cross-version-compatible) way. | |||
:But RAW stuff (BINA, TRAM tracks can very well be released as neat bundles). | |||
:Loser has released a few such things, but nothing close to a "release" ^^ | |||
:(putting those together is probably more annoying than "experimenting") | |||
:Loser has done a lot of things apart from that: moveable furniture, ''much'' smarter AI... | |||
::but none of that has been relelased yet. Loser tries to cram it all into Warehouse Too | |||
:::(unfortunately not in a modular and globally useful way, I'm afraid; we should talk) | |||
:As for OTA, I hate to say that I didn't release anything since the Dev Mode came out. | |||
::nothing but the pre-alpha of OTA2 that you had already seen. | |||
:::I'm working on a completely new core, though. OTA3 or something. | |||
::Looks really cool, but unfortunately it's mostly in my head, so you can't really enjoy it ^^ | |||
:::I'm distilling primary features (interface) one by one, and actual gameplay is secondary ATM. | |||
::But it will be there. Will have to. I want OTA to totally rock by the end of the year. | |||
:(it's already praised as the best Oni script mod "evah" by independent critics... congrats ^^ ) | |||
:EdT and you have really done a great job on that one... Thanks again, and welcome back... | |||
::[[User:Geyser|geyser]] 01:43, 15 February 2007 (CET) |