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m (gaps: more, later) |
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===Different content=== | ===Different content=== | ||
====Language versions==== | ====Language versions==== | ||
In this case the main difference in the .raw is due to the SNDD files. | In this case the main difference in the .raw is due to the SNDD files (and [[SUBT]] for level0). | ||
====Extra level0 textures==== | ====Extra level0 textures==== | ||
The level0_Final.raw of older versions stores a few megabytes worth of "obsolete" textures. | The level0_Final.raw of older versions stores a few megabytes worth of "obsolete" textures. | ||
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==Gaps== | ==Gaps== | ||
The original .raw are not packed as a compact sequence of 32-byte-aligned chunks. | The original .raw are not packed as a compact sequence of 32-byte-aligned chunks. | ||
:There are gaps of various sizes in every level, totalling up | :There are gaps of various sizes in every level, totalling up 25 megabytes for the whole game. | ||
Interestingly, those gaps seem to be the same across version, even if other content differs. | Interestingly, those gaps seem to be the same across version, even if other content differs. | ||
:The content of those gaps is detailed below. | :The content of those gaps is detailed below. | ||
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:The pointer in the .dat got redirected to the new version, and the old version was lost. | :The pointer in the .dat got redirected to the new version, and the old version was lost. | ||
So, either duplicates of existing resources, or obsolete versions reflecting development. | So, either duplicates of existing resources, or obsolete versions reflecting development. | ||
====[[OSBD]]==== | ====[[OSBD]]==== | ||
A few of those in level 0. | A few of those in level 0. Reauthored duplicates of existing OSAm/OSGr pairs: for every pair, there are (minor) changes either in the OSAm or in the OSGr | ||
====[[SNDD]]==== | ====[[SNDD]]==== | ||
Those make the most of the gap space. | Those make the most of the gap space. Some of the sounds were actually reauthored (higher sample rates, shorter durations...) | ||
:Most of them, however, are duplicates, apparently due to a bug in Bungie's packing system. | |||
::Adding an overview later... |