Jump to content

OBD:Raw and separate file formats: Difference between revisions

m
a few updates
m (gaps: more, later)
 
m (a few updates)
Line 17: Line 17:
===Different content===
===Different content===
====Language versions====
====Language versions====
In this case the main difference in the .raw is due to the SNDD files.
In this case the main difference in the .raw is due to the SNDD files (and [[SUBT]] for level0).
====Extra level0 textures====
====Extra level0 textures====
The level0_Final.raw of older versions stores a few megabytes worth of "obsolete" textures.
The level0_Final.raw of older versions stores a few megabytes worth of "obsolete" textures.
Line 28: Line 28:
==Gaps==
==Gaps==
The original .raw are not packed as a compact sequence of 32-byte-aligned chunks.
The original .raw are not packed as a compact sequence of 32-byte-aligned chunks.
:There are gaps of various sizes in every level, totalling up to 2 megabytes per level.
:There are gaps of various sizes in every level, totalling up 25 megabytes for the whole game.
Interestingly, those gaps seem to be the same across version, even if other content differs.
Interestingly, those gaps seem to be the same across version, even if other content differs.
:The content of those gaps is detailed below.
:The content of those gaps is detailed below.
Line 38: Line 38:
:The pointer in the .dat got redirected to the new version, and the old version was lost.
:The pointer in the .dat got redirected to the new version, and the old version was lost.
So, either duplicates of existing resources, or obsolete versions reflecting development.
So, either duplicates of existing resources, or obsolete versions reflecting development.
====[[TRAM]]====
Not too many of those. Always 32 bytes long. Probably always the same type. Content checking should tell.
====[[OSBD]]====
====[[OSBD]]====
A few of those in level 0. Nothing but duplicates?
A few of those in level 0. Reauthored duplicates of existing OSAm/OSGr pairs: for every pair, there are (minor) changes either in the OSAm or in the OSGr
====[[SNDD]]====
====[[SNDD]]====
Those make the most of the gap space. There seems to be ore than duplicates in the case of the [[SNDD]].
Those make the most of the gap space. Some of the sounds were actually reauthored (higher sample rates, shorter durations...)
:Most of them, however, are duplicates, apparently due to a bug in Bungie's packing system.
::Adding an overview later...