AE:OTA: Difference between revisions

101 bytes added ,  16 November 2005
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Smart bot behaviour, challenge and entertainment are the main objectives. OTA is also a playground allowing us to test complex combat situations before they get implemented in projects like Oni 2.
Smart bot behaviour, challenge and entertainment are the main objectives. OTA is also a playground allowing us to test complex combat situations before they get implemented in projects like Oni 2.


We try to implement as many popular multiplayer features as possible : randow spawn positions, random weapons and powerups, frag-related messages, sounds and visuals, teleporters, jump platforms, bot model selection etc.
We try to implement as many popular multiplayer features as possible : randow spawn positions, random weapons and powerups, frag-related messages, sounds and visuals, bot model selection etc. In the case of advanced features like teleporters and jump platforms, we're limited by the original AI. Otherwise, anything goes.  
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"We" is [[User:geyser|geyser]] for the core scripting, and [[User:Your_Mom|Your_Mom]] for cross-level porting. Script 10000 provided the initial idea.
"We" is [[User:geyser|geyser]] for the core scripting, and [[User:Your_Mom|Your_Mom]] for cross-level porting. Script 10000 provided the initial idea.
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==What exactly is Oni Team Arena?==
==What exactly is Oni Team Arena?==