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Smart bot behaviour, challenge and entertainment are the main objectives. OTA is also a playground allowing us to test complex combat situations before they get implemented in projects like Oni 2. | Smart bot behaviour, challenge and entertainment are the main objectives. OTA is also a playground allowing us to test complex combat situations before they get implemented in projects like Oni 2. | ||
We try to implement as many popular multiplayer features as possible : randow spawn positions, random weapons and powerups, frag-related messages, sounds and visuals, teleporters | We try to implement as many popular multiplayer features as possible : randow spawn positions, random weapons and powerups, frag-related messages, sounds and visuals, bot model selection etc. In the case of advanced features like teleporters and jump platforms, we're limited by the original AI. Otherwise, anything goes. | ||
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"We" is [[User:geyser|geyser]] for the core scripting, and [[User:Your_Mom|Your_Mom]] for cross-level porting. Script 10000 provided the initial idea. | "We" is [[User:geyser|geyser]] for the core scripting, and [[User:Your_Mom|Your_Mom]] for cross-level porting. Script 10000 provided the initial idea. | ||
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==What exactly is Oni Team Arena?== | ==What exactly is Oni Team Arena?== |