OBD:ONCC: Difference between revisions

m (I am not sure, but it looks like it...)
Line 352: Line 352:
| BGCOLOR="#FFDDDD" | 17 00 00 00
| BGCOLOR="#FFDDDD" | 17 00 00 00
| 23
| 23
| ALIGN=LEFT | Startle timer; how many frames from startle animation will be played before AI can fight; if zero, whole startle anim is played;
| ALIGN=LEFT | general AI options; see below
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
| 0x12C
| 0x12C
Line 362: Line 362:
| BGCOLOR="#EBEBEB" | 06 00
| BGCOLOR="#EBEBEB" | 06 00
| 6
| 6
| ALIGN=LEFT | unknown
| ALIGN=LEFT | minimal AI lying time when knockdowned
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
| 0x132
| 0x132
| BGCOLOR="#EBEBEB" | 18 00
| BGCOLOR="#EBEBEB" | 18 00
| 24
| 24
| ALIGN=LEFT | unknown
| ALIGN=LEFT | maximal AI lying time when knockdowned
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
| 0x134
| 0x134
Line 383: Line 383:
:the setting is only effective if the AI is in control
:the setting is only effective if the AI is in control
:so it's a bit like the AI's mouse sensitivity :)
:so it's a bit like the AI's mouse sensitivity :)
:(thanks to Loser)
;General AI options:
:none - unknown
:01
:02
:03
:04
:05
:06
:07
:08
:09
:0a
:0b
:0c
:0d
:0e
:0f
:10


==0x138 - 0x15B==
==0x138 - 0x15B==
271

edits