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m (unfinished business yet...) |
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:so it's a bit like the AI's mouse sensitivity :) | :so it's a bit like the AI's mouse sensitivity :) | ||
;General AI options: | ;General AI options: | ||
:none | maybe it affects more things but I know only these: startle animation play (yes/no), gunfire dodge (of yourse there has to be firing spread) when melee (yes/no) or when armed (yes/no), '''ability of backfire when dodging and have weapon''' (I knew it was somewhere mwhaha ^_^), go for gun chance (maybe percents), running gun pickup chance (maybe percents), maybe affects if AI tends to run TO firing enemy while dodging or AWAY from firing enemy (not sure). | ||
:01 | :none unknown | ||
:02 | :01 unknown | ||
:02 ''civmale, civfemale'' - startle anim is played, gunfire dodge when melee, low chance to go for gun, no running gun pickup | |||
:03 | :03 | ||
:04 | :04 | ||
:05 | :05 | ||
:06 | :06 ''mad_bomber'' - | ||
:07 | :07 ''TCTF_swat_blackops'' - | ||
:08 | :08 | ||
:09 | :09 | ||
:0a | :0a ''thugs, security_guard, striker_easy/med, tanker_easy/med/hard, elite_easy/med/hard, Copmale, TCTF_swat_1'' - | ||
:0b | :0b ''sniper_generic'' - | ||
:0c | :0c | ||
:0d | :0d | ||
:0e | :0e | ||
:0f | :0f | ||
:10 | :10 ''barabus'' - | ||
:11 | |||
:12 | |||
:13 | |||
:14 | |||
:15 | |||
:16 ''comguy, TCTF_lite_blackops, red_easy/med/hard'' - | |||
:17 ''Konokos, griffin_generic, griffin_swat, super_ninja'' - | |||
:18 | |||
:19 | |||
:1a ''TCTF_lite_1, Copfem, striker_hard'' - | |||
:1b ''ninja_easy/med/hard'' - | |||
==0x138 - 0x15B== | ==0x138 - 0x15B== |
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