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OBD:ONCC: Difference between revisions

996 bytes added ,  25 May 2007
m
unfinished business yet...
m (unfinished business yet...)
Line 384: Line 384:
:so it's a bit like the AI's mouse sensitivity :)
:so it's a bit like the AI's mouse sensitivity :)
;General AI options:
;General AI options:
:none - unknown
maybe it affects more things but I know only these: startle animation play (yes/no), gunfire dodge (of yourse there has to be firing spread) when melee (yes/no) or when armed (yes/no), '''ability of backfire when dodging and have weapon''' (I knew it was somewhere mwhaha ^_^), go for gun chance (maybe percents), running gun pickup chance (maybe percents), maybe affects if AI tends to run TO firing enemy while dodging or AWAY from firing enemy (not sure).
:01
:none unknown
:02
:01 unknown
:02 ''civmale, civfemale'' - startle anim is played, gunfire dodge when melee, low chance to go for gun, no running gun pickup
:03
:03
:04
:04
:05
:05
:06
:06 ''mad_bomber'' -
:07
:07 ''TCTF_swat_blackops'' -
:08
:08
:09
:09
:0a
:0a ''thugs, security_guard, striker_easy/med, tanker_easy/med/hard, elite_easy/med/hard, Copmale, TCTF_swat_1'' -
:0b
:0b ''sniper_generic'' -
:0c
:0c
:0d
:0d
:0e
:0e
:0f
:0f
:10
:10 ''barabus'' -
:11
:12
:13
:14
:15
:16 ''comguy, TCTF_lite_blackops, red_easy/med/hard'' -
:17 ''Konokos, griffin_generic, griffin_swat, super_ninja'' -
:18
:19
:1a ''TCTF_lite_1, Copfem, striker_hard'' -
:1b ''ninja_easy/med/hard'' -


==0x138 - 0x15B==
==0x138 - 0x15B==
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