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m (I am not sure, but it looks like it...) |
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| BGCOLOR="#FFDDDD" | 17 00 00 00 | | BGCOLOR="#FFDDDD" | 17 00 00 00 | ||
| 23 | | 23 | ||
| ALIGN=LEFT | | | ALIGN=LEFT | general AI options; see below | ||
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD" | |- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD" | ||
| 0x12C | | 0x12C | ||
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| BGCOLOR="#EBEBEB" | 06 00 | | BGCOLOR="#EBEBEB" | 06 00 | ||
| 6 | | 6 | ||
| ALIGN=LEFT | | | ALIGN=LEFT | minimal AI lying time when knockdowned | ||
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD" | |- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD" | ||
| 0x132 | | 0x132 | ||
| BGCOLOR="#EBEBEB" | 18 00 | | BGCOLOR="#EBEBEB" | 18 00 | ||
| 24 | | 24 | ||
| ALIGN=LEFT | | | ALIGN=LEFT | maximal AI lying time when knockdowned | ||
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD" | |- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD" | ||
| 0x134 | | 0x134 | ||
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:the setting is only effective if the AI is in control | :the setting is only effective if the AI is in control | ||
:so it's a bit like the AI's mouse sensitivity :) | :so it's a bit like the AI's mouse sensitivity :) | ||
: | ;General AI options: | ||
:none - unknown | |||
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==0x138 - 0x15B== | ==0x138 - 0x15B== |
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