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m (unfinished business yet...)  | 
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:so it's a bit like the AI's mouse sensitivity :)  | :so it's a bit like the AI's mouse sensitivity :)  | ||
;General AI options:  | ;General AI options:  | ||
:none   | maybe it affects more things but I know only these: startle animation play (yes/no), gunfire dodge (of yourse there has to be firing spread) when melee (yes/no) or when armed (yes/no), '''ability of backfire when dodging and have weapon''' (I knew it was somewhere mwhaha ^_^), go for gun chance (maybe percents), running gun pickup chance (maybe percents), maybe affects if AI tends to run TO firing enemy while dodging or AWAY from firing enemy (not sure).  | ||
:01  | :none unknown  | ||
:02  | :01 unknown  | ||
:02 ''civmale, civfemale'' - startle anim is played, gunfire dodge when melee, low chance to go for gun, no running gun pickup  | |||
:03  | :03  | ||
:04  | :04  | ||
:05  | :05  | ||
:06  | :06 ''mad_bomber'' -  | ||
:07  | :07 ''TCTF_swat_blackops'' -  | ||
:08  | :08  | ||
:09  | :09  | ||
:0a  | :0a ''thugs, security_guard, striker_easy/med, tanker_easy/med/hard, elite_easy/med/hard, Copmale, TCTF_swat_1'' -  | ||
:0b  | :0b ''sniper_generic'' -  | ||
:0c  | :0c  | ||
:0d  | :0d  | ||
:0e  | :0e  | ||
:0f  | :0f  | ||
:10  | :10 ''barabus'' -  | ||
:11  | |||
:12  | |||
:13  | |||
:14  | |||
:15  | |||
:16 ''comguy, TCTF_lite_blackops, red_easy/med/hard'' -  | |||
:17 ''Konokos, griffin_generic, griffin_swat, super_ninja'' -  | |||
:18  | |||
:19  | |||
:1a ''TCTF_lite_1, Copfem, striker_hard'' -  | |||
:1b ''ninja_easy/med/hard'' -  | |||
==0x138 - 0x15B==  | ==0x138 - 0x15B==  | ||
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