5,389
edits
(I am sorry, I thought it was 10 000 years old known stuff) |
m (→Macintosh/PC: updated scripting tips) |
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!reservoirdogs!!Last Man Standing Enabled/Disabled | !reservoirdogs!!Last Man Standing Enabled/Disabled | ||
|AI fight amongst themselves | |AI fight amongst themselves | ||
|YES||style="background: | |YES||style="background:black"| | ||
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!roughjustice!!Gatling Guns Enabled/Disabled | !roughjustice!!Gatling Guns Enabled/Disabled | ||
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!chenille!!Daodan Power Enabled/Disabled | !chenille!!Daodan Power Enabled/Disabled | ||
|style="background:lime"|Player gets permanent Daodan glow | |style="background:lime"|Player gets permanent Daodan glow and boss shield | ||
|NO||style="background:lime"|<tt>chr_super(0, 1); chr_super(0, 0);</tt> '''(2)''' | |NO||style="background:lime"|<tt>chr_super(0, 1); chr_super(0, 0);</tt> '''(2)'''<br><tt>chr_boss_shield(0);</tt> | ||
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!behemoth!!Godzilla Mode Enabled/Disabled | !behemoth!!Godzilla Mode Enabled/Disabled | ||
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!killmequick!!Ultra Mode Enabled/Disabled | !killmequick!!Ultra Mode Enabled/Disabled | ||
| | |AI don't pause between combos (a little tougher) | ||
|YES||style="background:yellow"|<tt>chr_ultra_mode</tt> '''(3)''' | |YES||style="background:yellow"|<tt>chr_ultra_mode</tt> '''(3)''' | ||
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!style="background:lime"|(2) | !style="background:lime"|(2) | ||
|The generic <tt>chr_super</tt> modifier is the only way. Only a few characters (Konoko, Muro) have Daodan glow particles. | |The generic <tt>chr_super</tt> modifier is the only way. Only a few characters (Konoko, Muro) have Daodan glow particles.<br>As for the boss shield, <tt>chr_boss_shield</tt> can only ''give'' it to a character (no way to take it away) | ||
|- | |- | ||
!style="background:yellow"|(1) | !style="background:yellow"|(1) |