OBD:ONCC: Difference between revisions

70 bytes removed ,  12 July 2007
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:so it's a bit like the AI's mouse sensitivity :)
:so it's a bit like the AI's mouse sensitivity :)
;General AI options:
;General AI options:
maybe it affects more things but I know only these: startle animation play (yes/no), gunfire dodge (of yourse there has to be firing spread) when melee (yes/no) or when armed (yes/no), '''ability of backfire when dodging and have weapon''' (I knew it was somewhere mwhaha ^_^), maybe affects if AI tends to run TO firing enemy while dodging or AWAY from firing enemy (not sure).
maybe it affects more things but I know only these: startle animation play (yes/no), gunfire dodge (of yourse there has to be firing spread) when melee (yes/no) or when armed (yes/no), '''ability of backfire when dodging and have weapon''' (I knew it was somewhere mwhaha ^_^)
:none unknown
:none unknown
:01 unknown
:01 unknown
:02 ''civmale, civfemale'' - startle anim is played, gunfire dodge when melee, low chance to go for gun, no running gun pickup
:02 ''civmale, civfemale'' - Startle anim played, dodging enabled, dodging backfire disabled
:03
:03
:04
:04
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:15
:15
:16 ''comguy, TCTF_lite_blackops, red_easy/med/hard'' -
:16 ''comguy, TCTF_lite_blackops, red_easy/med/hard'' -
:17 ''Konokos, griffin_generic, griffin_swat, super_ninja'' -
:17 ''Konokos, griffin_generic, griffin_swat, super_ninja'' - startle anim NOT played, dodging enabled,dodging backfire enabled
:18
:18
:19
:19
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