5,389
edits
m (→0x128-0x137: rationalized the bitset, needs confirmation) |
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| BGCOLOR="#FFDDDD" | 17 00 00 00 | | BGCOLOR="#FFDDDD" | 17 00 00 00 | ||
| 23 | | 23 | ||
| ALIGN=LEFT | general AI | | ALIGN=LEFT | general AI option bitset; see below | ||
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD" | |- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD" | ||
| 0x12C | | 0x12C | ||
Line 383: | Line 383: | ||
:the setting is only effective if the AI is in control | :the setting is only effective if the AI is in control | ||
:so it's a bit like the AI's mouse sensitivity :) | :so it's a bit like the AI's mouse sensitivity :) | ||
;General AI options: | ;General AI options bitset | ||
:Maybe it affects more things but I know only these: startle animation play (yes/no), gunfire dodge (of yourse there has to be firing spread) when melee (yes/no) or when armed (yes/no), '''ability of backfire when dodging and have weapon''' (I knew it was somewhere mwhaha ^_^) [[User:Loser|Loser]] | |||
: | *0x01 disable startle anim? used by TCTF_swat_blackops, sniper_generic, Konokos, Griffins, Ninjas. | ||
*0x02 enable dodge when melee? used by everyone except Barabas. | |||
*0x04 enable dodge when armed? used by bomber, Black Ops, Comguys, Furies, Konokos, Griffins, Mukade. | |||
*0x08 ? NOT used by Barabas, civilians, bomber, Black Ops, Comguys, Furies, Konokos, Griffins, Mukade. | |||
*0x10 enable dodging backfire? used by Barabas, Comguys, Ninjas, Furies, Konokos, Griffins, TCTF Lites, female cops, hard Strikers. | |||
:Observations | |||
:*02 startle anim played, dodging enabled, dodging backfire disabled | |||
:*17 startle anim NOT played, dodging enabled, dodging backfire enabled | |||
: | |||
: | |||
:17 | |||
==0x138 - 0x15B== | ==0x138 - 0x15B== |