OBD:IDXA AKEV 1: Difference between revisions

m
no edit summary
No edit summary
mNo edit summary
Line 1: Line 1:
[[Main Page]] >> [[OBD:Oni Binary Data|Oni Binary Data]] >> [[OBD:File types|File Types]] >> IDXA File
{{OBD_File_Header | type=IDXA | prev=HPge | next=IGHH | name=Index Array| family=Generic | align=center}}




<CENTER>[[OBD:HPge|<==]] <FONT SIZE=5>IDXA File</FONT> [[OBD:IGHH|==>]]<BR>
----
<FONT SIZE=2>Index Array - Level 0, Level and Character File</FONT></CENTER>
http://www6.fh-eberswalde.de/user/dkriesch/onistuff/images/idxa_m1a.gif




http://www6.fh-eberswalde.de/user/dkriesch/onistuff/images/idxa_a.gif
{{Table}}
 
{{OBDth}}
 
{{OBDtr|0x00|res_id|FF0000|01 '''D7 00 00|268| 00268-.IDXA}}
{| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0
{{OBDtr|0x04|lev_id|FFFF00|01 00 00 '''00|3 | level 3}}
|- ALIGN=CENTER BGCOLOR="#FFDDBB"
{{OBDtr|0x08|unused[20]|00FF00|AD DE|dead|blank filler}}
| WIDTH=15% | <B>Hex</B>
{{OBDtr|0x1C|int32|00FFFF|16 00 00 00|22|array size}}
| WIDTH=15% | <B>Translation</B>
{{OBDtrBK}}
| WIDTH=70% | <B>Meaning</B>
{{OBDtr|0x00|int32|00FFFF|00 00 00 80|0, YES|index, high bit}}
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#FF0000" | 01 0C 01 00
| 268
| ALIGN=LEFT | 00268-.IDXA
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#FFFF00" | 01 00 00 06
| 3
| ALIGN=LEFT | level 3
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#00FF00" | AD DE
| dead
| ALIGN=LEFT | not used
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#00FFFF" | 16 00 00 00
| 22
| ALIGN=LEFT | 22 packages follow (one package is edged in black)
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#000000"
| COLSPAN=3 | <FONT SIZE=2 COLOR="#FFFFFF">Below follows the first package.</FONT>
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#FFC8C8" | 00 00
| 0
| ALIGN=LEFT | unknown
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#FFFFC8" | 00 80
| 32768
| ALIGN=LEFT | unknown
|}
|}
;IDXA usage
*Two kinds of IDXA are used in [[AKEV]]: they define quads affected by [[env_show]].
*Two kinds of IDXA used in [[AKOT]] define the quads and BNVs intersected by a leaf.
*Two kinds of IDXA are used in [[M3GM]]: triangle strips and face normal groups.
*[[ONOA]] uses several similar IDXA, one to store the quad IDs of every object.
;High bit
:The high bit is only used for triangle strips in [[M3GM]].
:It is set for the first vertex index of every triangle strip.
;AKEV indices
:Both IDXA have the same number of entries, equal to the number of togglable quads.
:The first IDXA lists the quad IDs (index into AGQG, AGQC, AGQR and AGDB arrays).
:The second IDXA assigns a gunk ID to every quad (one or more quads per gunk).
;AKOT indices
:The first IDXA lists the IDs of the quads intersected by octtree leaves, one leaf after another.
:The leaf specifies how many quad IDs Oni should read from the IDXA and where it should start.
:Same thing for the intersected BNVs: the leaf specifies the size and position of the BNV list.




<HR>
----
<CENTER>[[OBD:HPge|<==]] <B>IDXA File</B> [[OBD:IGHH|==>]]</CENTER>
{{OBD_File_Footer | type=IDXA | prev=HPge | next=IGHH | name=Index Array| family=Generic | align=center}}
<HR>
 
 
[[Main Page]] >> [[OBD:Oni Binary Data|Oni Binary Data]] >> [[OBD:File types|File Types]] >> IDXA File