5,389
edits
m (minor thingie) |
m (i think it looks OK... almost) |
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{{OBD BINA Header|align=center|prev=SABD|type=TMBD|next=OBJC|name=Texture Materials Binary Data|onistuff=b_tm}} | {{OBD BINA Header|align=center|prev=SABD|type=TMBD|next=OBJC|name=Texture Materials Binary Data|onistuff=b_tm}} | ||
http://ssg.oni2.net/images/bin_r_tm.gif | |||
{{table}} | |||
{{OBDth}} | |||
{{OBDtr| 0x00 | 4CC |FF0000|44 42 4D 54| TMBD | texture materials binary data}} | |||
{{OBDtr| 0x04 | int32 |FFFF00|48 99 01 00| 104776 | length to end of TMBD from here}} | |||
{{OBDtr| 0x08 | int32 |00FF00|01 00 00 00| 1 | unknown; "do not change it. [[User:ssg|ssg]]"}} | |||
{{OBDtr| 0x0C | int32 |00FFFF|65 06 00 00| 1637 | 1637 elements in array }} | |||
{{OBDtrBK}} | |||
{{OBDtr2| 0x00 | char[32] |FFC8C8|<tt>Cloth</tt>| material (04078-Cloth.[[OBD:Mtrl|Mtrl]]) }} | |||
{{OBDtr2| 0x20 | char[32] |FFFFC8|<tt>covcrate_4</tt>| link (by internal tag) to TXMP (texture); here, COVCRATE_4.[[OBD:TXMP|TXMP]] (present in levels 1, 6, and 19) }} | |||
|} | |||
;Glass | ;Glass | ||
:By assigning material '''Glass''' (or '''Clear Glass''', and maybe a few others) to a texture, | :By assigning material '''Glass''' (or '''Clear Glass''', and maybe a few others) to a texture, | ||
::you can make every quad bearing that texture breakable, wherever it appears in the game. | ::you can make every quad bearing that texture breakable, wherever it appears in the game. | ||
:This is mostly useful to make originally unbreakable glass breakable, or vice versa. | :This is mostly useful to make originally unbreakable glass breakable, or vice versa. | ||
;Default | |||
:Textures are explicitly mapped here have the material '''Default'''. | |||
{{OBD BINA Footer|align=right|prev=SABD|type=TMBD|next=OBJC|name=Texture Materials Binary Data|onistuff=b_tm}} | {{OBD BINA Footer|align=right|prev=SABD|type=TMBD|next=OBJC|name=Texture Materials Binary Data|onistuff=b_tm}} |