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Paradox-01 (talk | contribs) m (request for drawing tips) |
m (sorry for talking when not asked to ^_^) |
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:See you on later then. | :See you on later then. | ||
::[[User:Guido|Guido]] | ::[[User:Guido|Guido]] | ||
==Drawing tips== | |||
:Ok then, the time has arrived. (Hm, you are offline right now so I write it here.) | :Ok then, the time has arrived. (Hm, you are offline right now so I write it here.) | ||
:You said you can help me out a bit with character drawings. And if you have time to do so take a look [http://www.webspace-invasion.com/jackd/projekt3.htm here]. | :You said you can help me out a bit with character drawings. And if you have time to do so take a look [http://www.webspace-invasion.com/jackd/projekt3.htm here]. | ||
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::What do you think of the whole? | ::What do you think of the whole? | ||
:::[[User:Paradox-01|Paradox-01]] 01:23, 7 October 2007 (CEST) | :::[[User:Paradox-01|Paradox-01]] 01:23, 7 October 2007 (CEST) | ||
:"A cover the a sub chapter"??? | |||
::[[User:Geyser|geyser]] 14:23, 7 October 2007 (CEST) | |||
;Perspective | |||
:Perspective is basically the projection of a 3D world onto a 2D support (paper, computer screen, ...) | |||
:For basic rules and limitations, as well as a few tutorials, see [[en:Perspective_(graphical)|Wikipedia]] and [http://mathdl.maa.org/convergence/1/?pa=content&sa=viewDocument&nodeId=477 links] [http://www.scottmcdaniel.net/drawing/perspective/perspective.html therein]. | |||
::(of course there are other tutorials than these, and Guido will have further tips) | |||
:Apart from generalities, the major problem is with the aspect ratios of objects in a complex scene. | |||
:One thing you can do is make a real scene by arranging real 3D objects in your room: boxes, bottles... | |||
:Then you place your eye where the "camera" would be and instantly see the right scales and projections. | |||
:Another thing you can do is find a photograph of the place you want to render (in your case, Frisco). | |||
:[http://mayhem-chaos.net/photoblog/images/sf_golden_gate.jpg HERE] you can see the Golden Gate bridge and its general situation with respect to SF. | |||
::(you can see that the land next to the bridge is basically naked, because it's rocky or whatever) | |||
:[http://www.earthinpictures.com/world/usa/san_francisco/golden_gate_bridge.jpg HERE] you can see it from up close, with the nearest building (Fort Point)and a few people. | |||
:The biggest problem with your scene is that you want to show too much in a single shot: uncompatible view points. | |||
:One problem is that the roadway is high above the ground level in the vicinity of the bridge, | |||
::so if your camera is shooting horizontally at the warehouse door and the people in front of it, | |||
:::you may not be able to see the bridge itself, let alone the cars on it, in the same shot. | |||
:The only building that's as close to the bridge as you suggest is apparently [[wikipedia:Fort_Point%2C_San_Francisco|Fort Point]] | |||
::(and as you can see, the roadway is clearly far above the fort) | |||
:If the fort is not good enough, you could take a less extreme shot at the bridge, [http://www.ged.rwth-aachen.de/Ww/people/chris/jpg's/Joshua%20Frisco%20St%20Louis%2006/003%20%20Golden%20gate%20and%20harbour%20web.jpg from a harbor district]. | |||
::The strait and the bridge over it will be seen in the distance (no cars, sorry), and there'll be warehouses. | |||
:::Of course Google Image may not have the perfect shot for your story (e.g., landfill), but it's a start. | |||
:Another thing you can do is split the drawing into a few different perspectives: | |||
:#a wide situation shot (e.g., closer to the bridge and cars, but focused on the faraway warehouses) | |||
:#a closer shot where you can see the warehouses and the vehicles, people standing, doors opening | |||
:#a final shot where you finally distinguish the features of the characters and other details... | |||
::[[User:Geyser|geyser]] 14:23, 7 October 2007 (CEST) | |||
;Characters | |||
:Not many tips except for practicing a whole lot more. | |||
:Baggy clothes do a good job hiding the anatomy, but... | |||
:*the neck is much too thick; head's OK | |||
:*the left shoe should be in perspective | |||
:*the stylized eyes just don't work here | |||
:(with realistic eyes she'd look great!) | |||
::[[User:Geyser|geyser]] 14:23, 7 October 2007 (CEST) | |||
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==Images== | ==Images== | ||
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:Rather fitting to the private hells of a few people I know... | :Rather fitting to the private hells of a few people I know... | ||
::[[User:Geyser|geyser]] 22:59, 30 November 2006 (CET) | ::[[User:Geyser|geyser]] 22:59, 30 November 2006 (CET) | ||
---- | |||
guido | :guido | ||
:I like the Black ops Konoko! | |||
I like the Black ops Konoko! | ::[[User:EdT|EdT]] 04:11, 1 April 2007 (CEST) | ||
[[User:EdT|EdT]] 04:11, 1 April 2007 (CEST) |