5,389
edits
m (→Macintosh/PC: updated scripting tips) |
m (→Macintosh/PC: winlevel & loselevel) |
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!winlevel!!Instantly Win Level | !winlevel!!Instantly Win Level | ||
|Level is won upon exit of the pause screen | |Level is won upon exit of the pause screen | ||
|style="background:black"| ||<tt>win</tt> | |style="background:black"| ||style="background:yellow"|<tt>win</tt> '''(2)''' | ||
|- | |- | ||
!loselevel!!Instantly Lose Level | !loselevel!!Instantly Lose Level | ||
|Level is lost upon exit of the pause screen | |Level is lost upon exit of the pause screen | ||
|style="background:black"| ||<tt>lose</tt> | |style="background:black"| ||style="background:yellow"|<tt>lose</tt> '''(2)''' | ||
|- | |- | ||
!bighead!!Big Head Enabled/Disabled | !bighead!!Big Head Enabled/Disabled | ||
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!moonshadow!!Phase Cloak Enabled/Disabled | !moonshadow!!Phase Cloak Enabled/Disabled | ||
|style="background:lime"|Player gets a permanent Phase Cloak | |style="background:lime"|Player gets a permanent Phase Cloak | ||
|NO||style="background:yellow"|<tt>give_powerup(invis, -1);<br>give_powerup(invis, 1);</tt> '''( | |NO||style="background:yellow"|<tt>give_powerup(invis, -1);<br>give_powerup(invis, 1);</tt> '''(3)''' | ||
|- | |- | ||
!munitionfrenzy!!Weapons Locker Created | !munitionfrenzy!!Weapons Locker Created | ||
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!killmequick!!Ultra Mode Enabled/Disabled | !killmequick!!Ultra Mode Enabled/Disabled | ||
|AI don't pause between combos (a little tougher) | |AI don't pause between combos (a little tougher) | ||
|YES||style="background:yellow"|<tt>chr_ultra_mode</tt> '''( | |YES||style="background:yellow"|<tt>chr_ultra_mode</tt> '''(4)''' | ||
|- | |- | ||
!carousel!!Slow Motion Enabled/Disabled | !carousel!!Slow Motion Enabled/Disabled | ||
|Permanent slow motion | |Permanent slow motion | ||
|NO||style="background:yellow"|<tt>slowmo</tt> '''( | |NO||style="background:yellow"|<tt>slowmo</tt> '''(5)''' | ||
|} | |} | ||
===Color code=== | ===Color code=== | ||
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{| | {| | ||
!style="background:yellow"|(2) | !style="background:yellow"|(2) | ||
|The engine does not actually call <tt>win</tt> or <tt>lose</tt> here. | |||
|} | |||
*So you can not gain 2 custom cheats by redefining <tt>win</tt> and <tt>lose</tt>. | |||
{| | |||
!style="background:yellow"|(3) | |||
|You can use either of the generic <tt>give_powerup</tt> and <tt>chr_givepowerup</tt> modifiers (see above). | |You can use either of the generic <tt>give_powerup</tt> and <tt>chr_givepowerup</tt> modifiers (see above). | ||
|} | |} | ||
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**''then'' use e.g. <tt>chr_givepowerup(0, invis, -1)</tt> | **''then'' use e.g. <tt>chr_givepowerup(0, invis, -1)</tt> | ||
{| | {| | ||
!style="background:yellow"|( | !style="background:yellow"|(4) | ||
|You must use the generic <tt>chr_ultra_mode</tt> modifier on every character you want to be "ultra". | |You must use the generic <tt>chr_ultra_mode</tt> modifier on every character you want to be "ultra". | ||
|} | |} | ||
*it doesn't seem to have any visible effect though, so don't bother :) | *it doesn't seem to have any visible effect though, so don't bother :) | ||
{| | {| | ||
!style="background:yellow"|( | !style="background:yellow"|(5) | ||
|You can use the <tt>slowmo</tt> command, or play with <tt>draw_every_frame</tt> and <tt>draw_every_frame_multiple</tt>. | |You can use the <tt>slowmo</tt> command, or play with <tt>draw_every_frame</tt> and <tt>draw_every_frame_multiple</tt>. | ||
|} | |} |