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(removed weird "id for the animation of the opponent") |
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Line 189: | Line 189: | ||
;Direct links | ;Direct links | ||
These fields work together with soft pause and hard pause fields when switching animations. | |||
When the current animation has a direct link to the new animation the soft pause and hard pause are | |||
both considered to be 0. | |||
;0x58-0xF3 - danger zone | ;0x58-0xF3 - danger zone | ||
:Second and third floats seem to be ranges (moderate enough to be in regular world units). | :Second and third floats seem to be ranges (moderate enough to be in regular world units). |
edits