User talk:Iritscen: Difference between revisions

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:That's where you can see typhen and Kumo exchanging pseudonetcode, typhen and me talking about sync philosophy...
:That's where you can see typhen and Kumo exchanging pseudonetcode, typhen and me talking about sync philosophy...
::[[User:Geyser|geyser]] 12:22, 15 February 2008 (CET)
::[[User:Geyser|geyser]] 12:22, 15 February 2008 (CET)
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Thanks for the info, guys. And sorry for being something of a jerk yesterday, geyser. Now, you said that the structures for game state and character state are now known -- are you referring to runtime variables? I don't see where those are documented in the wiki, unless [[OBD:ONCC|this sort of page]] covers that information. Is that whole structure just loaded into memory to be worked with at runtime, and do we know where in memory to look for it, or is that where the process became difficult, due to that whole "dynamically allocated" structure that you mentioned? --[[User:Iritscen|Iritscen]] 16:42, 15 February 2008 (CET)