AE:OTA: Difference between revisions

1 byte removed ,  14 December 2005
Line 6: Line 6:
Smart bot behaviour, challenge and entertainment are the main objectives. OTA is also a playground allowing us to test complex combat situations before they get implemented in projects like Oni 2.
Smart bot behaviour, challenge and entertainment are the main objectives. OTA is also a playground allowing us to test complex combat situations before they get implemented in projects like Oni 2.


We try to implement as many popular multiplayer features as possible : randow spawn positions, random weapons and powerups, frag-related messages, sounds and visuals, bot model selection etc. In the case of advanced features like teleporters and jump platforms, we're limited by the original AI. Otherwise, anything goes.  
We try to implement as many popular multiplayer features as possible: random spawn positions, random weapons and powerups, frag-related messages, sounds and visuals, bot model selection etc. In the case of advanced features like teleporters and jump platforms, we're limited by the original AI. Otherwise, anything goes.  
--------
--------
"We" is [[User:geyser|geyser]] for the core scripting, and [[User:Your_Mom|Your_Mom]] for cross-level porting. Script 10000 provided the initial idea.
"We" is [[User:geyser|geyser]] for the core scripting, and [[User:Your_Mom|Your_Mom]] for cross-level porting. Script 10000 provided the initial idea.
Anonymous user