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===RUN=== | ===RUN=== | ||
;BASIC MOVEMENT TRAINING | ;BASIC MOVEMENT TRAINING | ||
Forward.....................................................W<br> | |||
Back..........................................................S | |||
Left...........................................................A | |||
ALTERNATE LEFT-HAND CONTROLS | |||
Right.........................................................D | |||
Dash.................................tap W then hold W | |||
Activate................................................CTRL | |||
---- | |||
;ALTERNATE LEFT-HAND CONTROLS | |||
Forward.....................................................P<br> | |||
Back..........................................................;<br> | |||
Left...........................................................L<br> | |||
Right.........................................................'<br> | |||
Dash..................................tap P then hold P<br> | |||
Activate................................................CTRL | |||
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===JUMP=== | ===JUMP=== | ||
;JUMP TRAINING | ;JUMP TRAINING | ||
Vertical jump............................SPACE BAR | |||
Forward jump................W then SPACE BAR | |||
Backward jump...............S then SPACE BAR | |||
Left jump.......................A then SPACE BAR | |||
Right jump.....................D then SPACE BAR | |||
---- | |||
;JUMP TRAINING | |||
Hold down the SPACE BAR during your jump to increase its height. | Hold down the SPACE BAR during your jump to increase its height. | ||
Jumping to high or hidden places will often reveal useful items during your missions. | Jumping to high or hidden places will often reveal useful items during your missions. | ||
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===ESCAPE | ===ESCAPE MOVES=== | ||
;ESCAPE TRAINING | |||
Crouch..............................................................SHIFT | |||
Creep............................................SHIFT then W,A,D,S | |||
Somersault....................................W,A,D,S then SHIFT | |||
Cartwheel back..............tap S and SHIFT simultaneously | |||
Slide............................................SHIFT while dashing | |||
Flip-jump.....................................SHIFT while jumping | |||
---- | |||
ESCAPE TRAINING | |||
The sound of creeping footsteps will not alert your opponents. | The sound of creeping footsteps will not alert your opponents. | ||
Use escape moves to evade multiple enemies and SUPER ATTACKS. | Use escape moves to evade multiple enemies and SUPER ATTACKS. | ||
The slide and jump-flip are also useful attack moves. | The slide and jump-flip are also useful attack moves. | ||
The dashing jump-flip is the longest jump you can perform. | The dashing jump-flip is the longest jump you can perform. | ||
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===PUNCH KICK=== | ===PUNCH KICK=== | ||
;CLOSE QUARTER COMBAT TRAINING | ;CLOSE QUARTER COMBAT TRAINING | ||
Punch...........................F, K, or LEFT MOUSE BUTTON | |||
Kick..................C, COMMA, or RIGHT MOUSE BUTTON | |||
Your kicks and punches will vary depending on your movements. For example, the backward standing kick versus the backward running kick. | Your kicks and punches will vary depending on your movements. For example, the backward standing kick versus the backward running kick. | ||
COMBOS are performed as you string attacks together, for example, PUNCH-PUNCH and PUNCH-PUNCH-KICK. | COMBOS are performed as you string attacks together, for example, PUNCH-PUNCH and PUNCH-PUNCH-KICK. | ||
The most lethal attacks are released at the end of a COMBO. | The most lethal attacks are released at the end of a COMBO. | ||
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;HIT FLASH TRAINING | ;HIT FLASH TRAINING | ||
Hit flashes occur when an attack is landed or blocked. | Hit flashes occur when an attack is landed or blocked. | ||
They indicate the current condition of the target: | They indicate the current condition of the target: | ||
*Blue..........BLOCKED ATTACK | |||
*Green........................GOOD | |||
*Yellow........................FAIR | |||
*Orange......................POOR | |||
*Red.....................CRITICAL | |||
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To execute a throw, move forward into the body of your opponent and then press the punch or kick buttons. | To execute a throw, move forward into the body of your opponent and then press the punch or kick buttons. | ||
Try performing these throws: | Try performing these throws:<br> | ||
Stand behind your opponent and perform a KICK throw.<br> | |||
Stand behind your opponent and perform a KICK throw. | |||
Run toward your opponent and perform a KICK throw. | Run toward your opponent and perform a KICK throw. | ||
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===FIRING RANGE=== | ===FIRING RANGE=== | ||
;WEAPONS TRAINING | ;WEAPONS TRAINING | ||
Pick Up................................................................Q | |||
Fire.........................................LEFT MOUSE BUTTON | |||
ALTERNATE LEFT-HAND CONTROLS | Reload............................R (or LEFT MOUSE BUTTON) | ||
Holster/Draw Weapon..........................................Q | |||
Drop Weapon.......................................................E | |||
---- | |||
;ALTERNATE LEFT-HAND CONTROLS | |||
Pick Up................................................................O | |||
Fire.........................................LEFT MOUSE BUTTON | |||
Reload............................R (or LEFT MOUSE BUTTON) | |||
Holster/Draw Weapon..........................................O | |||
Drop Weapon.......................................................[ | |||
---- | |||
;WEAPONS TRAINING | |||
Reload ballistic weapons with red ammunition clips. | Reload ballistic weapons with red ammunition clips. | ||
Reload powered weapons with green energy cells. | Reload powered weapons with green energy cells. | ||
Some weapons deliver a recoil when fired. The mouse can be used to compensate for this. | Some weapons deliver a recoil when fired. The mouse can be used to compensate for this. | ||
Holster your weapon before going into close combat to prevent becoming disarmed during the fight. Holstering your weapon also allows you to run more quickly. | Holster your weapon before going into close combat to prevent becoming disarmed during the fight. Holstering your weapon also allows you to run more quickly. | ||
Picking up a weapon when you already have one will cause you to exchange weapons. | Picking up a weapon when you already have one will cause you to exchange weapons. | ||
You can only carry one weapon at a time. | You can only carry one weapon at a time. | ||
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==={{C1}} popups=== | ==={{C1}} comlink popups=== | ||
{|align=right border=1 cellspacing=0 | {|align=right border=1 cellspacing=0 | ||
|''These are not consoles :<br>they pop up in {{C1}}'' | |''These are not consoles :<br>they pop up in {{C1}}'' |