User talk:Neo: Difference between revisions

long answer
(Slight cel shading issue.)
(long answer)
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EdT
EdT
:Actually, the cel-shading of the whole model is flawed, not just the head and upper arms: e.g., the outline of her wrists is actually dark gray, and you're getting true black only for a few body parts, by coincidence. You didn't get ''true'' yellow, either.
:The reason is that unless you use the -nouwrap and -novwrap tags, the color at (0,0) is sampled from all 4 corner pixels, not just from the top left one. So, either use those tags (that's what I've been doing) or place a black pixel in ''every'' corner.
:I'd like to say that no matter how hard you try, you can't retexture this body mesh to look like the Major: you'll have to pick better-fitting body parts and retexture ''them''. Smooth vertex normals wouldn't hurt either: what tool are you using now?
:Also note, for future troubleshooting, that the .dae format is more appropriate for sharing, since it's the actual source file Onisplit works with.
::[[User:Geyser|geyser]] 19:57, 28 April 2008 (CEST)