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  • {{Hatnote|To read other versions of the manual, see [[:Category:Manuals]].}} ...[[wikt:title case|title case]] here rather than the all-caps found in the manual.
    51 KB (7,740 words) - 18:31, 10 October 2023
  • *On PS2, sounds are encoded using Sony's VAG codec (a.k.a. Sony PSX ADPCM, or '''ad ...nal layer of indexation beyond the usual .dat/.raw./.sep logic (not unlike PS2 TXMPs which rely on color palettes stored in additional level#_palette.pal
    40 KB (6,305 words) - 14:04, 6 January 2024
  • ...help them develop [[Oni]]: a console line for entering scripting commands, manual camera controls, and various debugging features. It was traditionally activ ...iew of the Developer Mode's features. For Dev Mode features lurking in the PS2 version of Oni, first discovered in 2017, see [[Oni (PlayStation 2)]].
    22 KB (3,498 words) - 15:44, 6 December 2023
  • ...azilian Portuguese]] and [[Slovak game manual|Slovak]] only translated the manual and did not change any of the data on the game disc. The European-language ...ni-ps2-situation-unchanged IGN, "Microsoft Buys Bungie, Take Two Buys Oni, PS2 Situation Unchanged", Jun. 19, 2000].</ref><!--
    35 KB (5,561 words) - 21:58, 26 May 2024
  • ...stly obtained by extracting the game's subtitles ([[SUBT]]subtitles), with manual transcription of some lines that do not have subtitles (e.g. taunts, and mo ...they are generally subtitled, sometimes with differences in wording, in [[PS2 Oni]]; see that article for details.''
    71 KB (10,652 words) - 19:07, 25 March 2024
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