OBD talk:AKVA/0x24
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- See HERE for a few tools for two-way conversion of grids.
- The editable format is quite intuitive ASCII.
- Tile types are assumed to be 0-9.
- geyser 19:48, 1 May 2007 (CEST)
- Below are the grids that need fixing
level1
Hidden doors
XYZ | out-BNV | door | in-BNV |
---|---|---|---|
SE F3 | 66 | 13 | 165 |
SE F2 | 70 | 12 | 163 |
SSE F2 | 24 | 17 | 163 |
SE F1 | 0 | 11 | 161 |
SW F3 | 74 | 28 | 146 |
SW F2 | 72 | 29 | 143 |
SSW F2 | 30 | 23 | 143 |
SW F1 | 52 | 30 | 140 |
NW F3 | 75 | 64 | 151 |
NW F2 | 73 | 63 | 150 |
NNW F2 | 31 | 71 | 150 |
NW F1 | 53 | 62 | 147 |
NE F2 | 71 | 85 | 156 |
NNE F2 | 25 | 78 | 156 |
NE F1 | 1 | 84 | 154 |
- (see also OBD_talk:AGQG for fixing door-hiding quads)
- "inside" means towards the inside of the warehouse
- "west" is X+, "north" is Z+
- bottom floor is 1, top floor is 3 (US/Japan)
Other BNV
- 6, 26, 50 (impassable tiles on north side)
- 7, 51 (impassable tiles on south side)
- 153, 157, 160, 164 (weird border on east side)
- 141, 142, 148, 167 (weird border on west side)
- 209 (weird border on west side)
- 210, 211 (weird border on east side)
level2
- 7 (weird border on east side)
- 1 (weird border on west side)
- 45 (weird border on north side) (BNV too small)