Pre-beta content

From OniGalore
Revision as of 01:44, 18 February 2006 by Geyser (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Final levels

Syndicate Warehouse

There are 15 hidden doors there. When revealed, they turn this very linear level into a completely non-linear structure (more like a real building).

4 extra doors can be seen on the left picture
_warehouse_old.jpg _warehouse_new.jpg

A whole lotta crates have been added, different door textures... and the forklift is higher now.



Manufacturing Plant (Musashi Manufacturing)

This one has changed quite a lot :

The room where the "engines of evil" are, and the foyer
_oni_26.jpg _oni_42.jpg


Halls and ramps are almost unrecognizable because of the brick walls and wooden floor
_oni_51.jpg _oni_52.jpg


Room candidates that didn't make it (not sure about number 2 though)
_oni_18.jpg _oni_38.jpg



Bio-Research Lab

This one has kept the same basic layout, but there were a few changes

General layout and view from the foyer
_oni_06.jpg _oni_36.jpg

The interior is only done in one half of the lab, and it's the other one (the one on the right).
Looks like the level was flipped horizontally at some point (and the surrounding buildings weren't there).
In the second picture, there are buildings in the distance, but the level is still not final :
pillars and foyer doors missing, extra ledges along the sides of the aisle...
Wonder what she's shooting at...


Jumping in the foyer
_oni_50.jpg

The stairs run the other way now. Like this \\ not like this //. So this is still the flipped version.



Vansam Regional Airport

The airport's entrance
_oni_25.jpg



TCTF Regional Headquarters

Parking lot
_oni_39.jpg _oni_19.jpg

A longer car. Different transition from the parking lot to the main building. A place for Konoko's bike. Different stuff outside the parking's gates.


Main entrance
_oni_40.jpg _oni_13.jpg

The room is more than 2 times wider now. There are windows on the right and catwalks running across the far side. The entrance door changed a lot, but the van didn't change much...


The lobby
_oni_16.jpg _oni_24.jpg
_oni_46.jpg _oni_03.jpg

The elevator was initially between the two sets of ramps. In the first pictures (rendered from an editor), solid floors have a lively pattern, and catwalks have a transparent floor. In the last picture (looks like ingame quality), the ramps have really nice railings (I wish they'd kept them) and the lighting is nice, too.