OBD:BINA/OBJC/CONS

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Main Page >> Oni Binary Data >> File types >> BINA >> Console.BINA


<== Console.BINA ==>


bin_r_co.gif


Hex Translation Meaning
43 4A 42 4F OBJC object
4C 0E 00 00 3660 3660 bytes is the length of the following console part from this position
27 00 00 00 39 identification number for the weapon classes; in every level the same; do not change it
48 01 00 00 328 328 bytes (20.5 lines) is the lenght of the following package (area edged in black)
Below follows the first package.
53 4E 4F 43 CONS console
57 12 00 00 5463 old file ID
08 00 00 00 8 unknown

71 0C 6C 44

944.194396 x-position of the spawn point of the console
00 00 D8 C1 -27.000000 y-position (height) of the spawn point of the console
68 05 EB 41 29.377639 z-position of the spawn point of the console
42 FD 17 38 0.000036 rotation on the x-axis in degrees
00 00 87 43 270.000000 rotation on the y-axis in degrees
00 00 00 00 0.000000 rotation on the z-axis in degrees
console_data

console type (00761-console_data.[oni_cons.htm CONS] of level 0)

01 00 1 console ID
08 00 8 unknown
_con_INFO

name of the "console deactivated" texture (00800-_CON_INFO.[oni_txmp.htm TXMP] of level 0)

_con_INFO

name of the "console activated" texture (00800-_CON_INFO.[oni_txmp.htm TXMP] of level 0)

_con_INFO

name of the "console used" texture (00800-_CON_INFO.[oni_txmp.htm TXMP] of level 0)

01 00 1 unknown
01 00 1 unknown
level3c name of the function, which is called up when you use the console


<== Console.BINA ==>


Main Page >> Oni Binary Data >> File types >> BINA >> Console.BINA