User talk:Bobbysoon

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Revision as of 21:00, 31 August 2009 by Bobbysoon (talk | contribs)
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Iron Demon creation related

Upon import, I saw, as promised, that it's pivot points were all at scene origin. The solution I have in mind is to create spheres where the pivots should be, delete the sphere meshes, and attach the respective ID parts. I also observed object groupings which I think don't utilize the 19-part limit very well. I have in mind another arrangement which would allow animated recoil, and a retractable chin gun pod.


I've re-structured it. fused arm parts ('upper' and 'lower' arm segs, and hose), with one axis in mind (minimal up/down rotation). Arm shield above it will be bouncy. Seperated barrels for recoil animation. Fused rear bumper to the main body), which necessitates some re-texturing. I'm attempting this now


Questions:

Can the mesh parts be renamed? It's not necessary, but it'd be nice

Can the hierarchy be changed? I think I've been told it can, but I'm not sure, so I'd like confirmation before committing too much time.

is that '99 youtube video (above) the only Iron Demon reference? I thought I saw it firing it's cannons somewhere. Perhaps it was just a pic. I'm hoping to get an idea of where the pivot points are supposed to be, so im hoping what i saw was another video. i dont recall

I see, in the Second Oni Trailer, @1:25, the Iron Demon has a weapon variant on it's right arm. How do we do this?


--Bobbysoon 20:53, 31 August 2009 (UTC)


Rather than guess, I'll let someone more knowledgeable answer the modeling questions. I don't know of the Iron Demon appearing anywhere else beyond what is found on the Iron Demon page. I'm pretty sure there's no video of it, at the very least (unless you count this fan product). As to the Iron Demon's secondary weapon, it seems to be the early Scram Cannon that Konoko is using at 1:05 and 1:54. It might make more sense to have an alternate-firing mode that uses built-in rocket launchers on the arms, rather than trying to reproduce the gun they tacked somewhat strangely onto the model in the trailer. As to how to give the ID distinct weapons and cordon them off from the weapons that other characters can cycle through (and vice versa), that's a good question I hadn't thought of, but I know EdT was looking into the weapon side of things.... --Iritscen 20:44, 31 August 2009 (UTC)


perhaps we could improve upon it's wielding of a weapon --Bobbysoon 21:00, 31 August 2009 (UTC)