Offset |
Type |
Raw Hex |
Value |
Description
|
0x000 |
res_id |
01 9C 02 00 |
668 |
00668-level3_scripts.AISA
|
0x004 |
lev_id |
01 00 00 06 |
3 |
level 3
|
0x008 |
char[22] |
|
dead |
unused; you can set all to whatever you want
|
0x01E |
int16 |
0D 00 |
13 |
array size
|
First element (black outline)
|
0x000 |
char[32] |
unused |
name of AISA character
|
0x020 |
int16 |
00 00 |
0 |
ID of the character, which you can spawn with the script command chr_create
|
0x022 |
int16 |
00 00 |
0 |
flag where character is spawned; must be a valid flag ID (from the BINACJBOFlag collection)
|
0x024 |
int16 |
00 00 |
0 |
ignored
|
0x026 |
int16 |
00 00 |
0 |
team ID (see CHAR for possible values)
|
0x028 |
link |
01 DF 03 00 |
991 |
link to 00991-ONCCkonoko_generic; must be a valid ONCC; replaced with first available ONCC if missing
|
0x02C |
char[32] |
unused |
ignored
|
0x04C |
int32 |
00 00 00 00 |
0 |
ignored
|
0x050 |
char[32] |
intro |
script event called when character is created; see CHAR
|
0x070 |
char[32] |
unused |
script event called when the character dies; see CHAR...
|
0x090 |
char[32] |
unused |
script event called when the character first notices an enemy
|
0x0B0 |
char[32] |
unused |
script event called when the character is alarmed (group event)
|
0x0D0 |
char[32] |
unused |
script event called when the character is hurt for the first time
|
0x0F0 |
char[32] |
unused |
script event called when the health of the character reaches 1 for the first time
|
0x110 |
char[32] |
unused |
script event called when the character uses up its initial ammo clips or cells
|
0x130 |
char[32] |
unused |
script event supposed to be called when the character can't pathfind
|
0x150 |
link |
00 00 00 00 |
unused |
link to an ONWC file
|
0x154 |
int16 |
00 00 |
0 |
weapon ammo (in %?)
|
0x156 |
int16 |
FF FF |
-1 |
ignored
|
0x158 |
int16 |
00 00 |
0 |
ignored
|
0x15A |
int16 |
00 00 |
0 |
ignored
|
0x15C |
int16 |
00 00 |
0 |
ignored
|
0x15E |
int8 |
00 |
0 |
ignored
|
0x15F |
int8 |
00 |
0 |
ignored
|