OBD:BINA/OBJC/SNDG

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Main Page >> Oni Binary Data >> File types >> BINA >> Sound.BINA


<== Sound.BINA ==>


bin_r_so.gif


Hex Translation Meaning
43 4A 42 4F OBJC object
C8 3C 00 00 15560 15560 bytes is the length of the following sound part from this position
27 00 00 00 39 identification number for the weapon classes; in every level the same; do not change it
A0 00 00 00 104 104 bytes (6.5 lines) is the lenght of the following package (area edged in black)
Below follows the first package.
47 44 4E 53 SNDG sound group
2D 23 00 00 9005 old file ID
00 00 00 00 0 unknown
B6 52 7E C3 -254,323090 x-position of the sound
F3 14 A5 42 82,540916 y-position (height) of the sound
EB 8B DD 41 27,693319 z-position of the sound
00 00 00 00 0.000000 rotation on the x-axis in degrees
00 00 00 00 0.000000 rotation on the y-axis in degrees
00 00 00 00 0.000000 rotation on the z-axis in degrees
city_amb01 name of the sound (06453-city_amb01.grp.OSBD of level 0)
45 4D 4C 56 VLME name of the sound trigger type; the following sound trigger types are possible:

EMLV (VLME) - volume (rectangular parallelepiped)
RHPS (SPHR) - sphere

00 50 87 C4 -1082.500000 volume: maximum negative x-dimension
sphere: maximum volume distance
00 00 DC C2 -110.000000 volume: maximum negative y-dimension
sphere: minimum volume distance
00 00 CA C2 -101.000000 volume: maximum negative z-dimension
sphere: volume (how loud the sound is)
00 50 87 44 1082.500000 volume: maximum positive x-dimension
sphere: pitch
00 00 DC 42 110.000000 volume: maximum positive x-dimension
sphere: not used; always zero
00 00 CA 42 101.000000 volume: maximum positive x-dimension
sphere: not used; always zero
00 00 80 3F 1.000000 volume: volume (how loud the sound is)
sphere: not used; always zero
00 00 80 3F 1.000000 volume: pitch
sphere: not used; always zero


<== Sound.BINA ==>


Main Page >> Oni Binary Data >> File types >> BINA >> Sound.BINA