XML:IGHH
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IGHH : In-game HUD | ||
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XML
HPge << Other file types >> IPge |
general information
- The xml code on this page is compatible with onisplit v0.9.61.0
- IGHH is global. (It can be found in edition/GameDataFolder/level0_... )
- There's only one IGHH.
- HPge and IGHH becomes displayed at the same time.
XML tag | content type | description |
---|---|---|
<IGHH id="..."> | integer | instance id, should be 0 |
<LeftTexture> | link | TXMPfilename.oni (without file suffix .oni); "TXMPleft_help" in vanilla Oni/AE |
<RightTexture> | link | TXMPfilename.oni (without file suffix .oni); "TXMPright_help" in vanilla Oni/AE |
<LeftX> | integer | Horizontal offset of left HUD image to left screen border. |
<LeftY> | integer | Vertical offset of left HUD image to bottom screen border. |
<RightX> | integer | Horizontal offset of right HUD image to right screen border.
(The offset specifies the distance between the right edge of the screen and the left edge of the HUD image.) |
<RightY> | integer | vertical offset of right HUD image to bottom screen border. |
<LeftCount> | integer | Amount of elements (<IGHHLabels>) attached to left HUD image. |
<RightCount> | integer | Amount of elements (<IGHHLabels>) attached to right HUD image. |
<Labels> | - | You can have N <IGHHLabels> whereby N is an integer (int32). |
<IGHHLabels> | - | |
<Text> | char[64] | Legend of a HUD item, e.g. BALLISTIC AMMO. |
<X> | integer | The legend starts 77 pixels from the left border of the left HUD image.
The integers at 0x40 are all positive. The interpretation is different depending on the part of the HUD the element is attached to. |
<Y> | integer | The legend starts 8 pixels from the top border of the left HUD image. |