XML:IGHH

From OniGalore
Revision as of 14:23, 15 November 2012 by Paradox-01 (talk | contribs)
IGHH : In-game HUD
XML modding tips
See HERE to start learning about XML modding.
See HERE if you are searching for information on how to handle object coordinates.
See HERE for some typical modding errors and their causes.
XML.png
XML

HPge << Other file types >> IPge

switch to OBD page

general information

  • The xml code on this page is compatible with onisplit v0.9.61.0
  • IGHH is global. (It can be found in edition/GameDataFolder/level0_... )
  • There's only one IGHH.
  • HPge and IGHH becomes displayed at the same time.
  • In the following description "HUD" refers to the health gauge, weapon display, compass, etc., and "HUD explanation" refers to the image holding the green lines.
XML tag content type description
<IGHH id="..."> integer instance id, should be 0
<LeftTexture> link TXMPfilename.oni (without file suffix .oni); "TXMPleft_help" in vanilla Oni/AE
<RightTexture> link TXMPfilename.oni (without file suffix .oni); "TXMPright_help" in vanilla Oni/AE
<LeftX> integer Horizontal distance of left HUD image (left red boarder) to left HUD explanation image (left white boarder).
<LeftY> integer Vertical distance of left HUD image (bottom red border) to left HUD explanation image (bottom white boarder).
<RightX> integer Horizontal distance of right HUD image (right red border) to right HUD explanation image (right white boarder).
<RightY> integer Vertical distance of right HUD image (bottom red border) to right HUD explanation image (bottom white boarder).
<LeftCount> integer Amount of elements (<IGHHLabels>) attached to left HUD image.
<RightCount> integer Amount of elements (<IGHHLabels>) attached to right HUD image.
<Labels> - You can have N <IGHHLabels> whereby N is an integer (int32).
<IGHHLabels> - Holds text, x and y tag.
<Text> char[64] Legend of a HUD item, for example "BALLISTIC AMMO".
<X> integer
HPge_tn.png

For left HUD:

Horizontal distance of left HUD explanation image (right white boarder) to the text.
For example it's 77 px for "BALLISTIC AMMO".

For right HUD:

Horizontal distance of right HUD explanation image (left white boarder) to the text.
For example it's 19 px for "OVERPOWER HEALTH".
<Y> integer Vertical distance of right/left HUD explanation image (top white boarder) to the text.
For example it's 8 px for "BALLISTIC AMMO" and 26 px for "OVERPOWER HEALTH".