XML:BINA/SABD

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< XML:BINA
Revision as of 12:58, 16 November 2012 by Paradox-01 (talk | contribs) (Created page with "{{XML_BINA_Header | prev=PAR3 | type=SABD | next=TMBD | name=Sound Animations Binary Data}} ===general information=== * The xml code on this page is compatible with onisplit ...")
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SABD : Sound Animations Binary Data
XML modding tips
  • See HERE to start learning about XML modding.
  • See HERE if you are searching for information on how to handle object coordinates.
  • See HERE for some typical modding errors and their causes.
XML.png
XML

AKEV << Other file types >> CONS

PAR3 << Other BINA >> TMBD

switch to OBD page

general information

  • The xml code on this page is compatible with onisplit v0.9.61.0
  • BINADBAS*.oni files are global. (They can be found in edition/GameDataFolder/level0_... )
  • Those files are collections not unlike TRAC. SABD determine what sound plays when a character performs an animation or a specific type of animation.

sound picking mechanism

XML tags

XML tag content type description
<SoundAnimation Variant="..."> char[32] ONCVfile_name.oni (without file suffix .oni)
<Assignment> -
<Target> -